Multiplayer games grow and ARPDAU improves
Summary of the period June – August 2019:
Comment from the CEO in summary
“Revenue from our focus area of multiplayer games grew by just over 50% in Q4 compared to the same quarter last year, now accounting for over 75% of total sales. A comparison with Q4 last year shows a decline in the number of daily active players and revenue, due to Paint Hits' success last year. MAG no longer develops these types of single player games, as our strategy is entirely focused on developing social multiplayer games.
Continued updates to our multiplayer games produce results. Improvements to our biggest game QuizDuel have continued into Q4 and has resulted in the game now reaching a 60% higher ARPDAU when compared to last year. We reached 6 million SEK in EBITDA, which is by far the strongest quarter of the year thanks to a game contribution of almost 30 million SEK.
We are looking forward to the coming months with new game releases that will lay the groundwork for growth into 2020”, Says Daniel Hasselberg, CEO of MAG Interactive.
Summary of the period September 2018 – August 2019 (12 months):
Presentation & Report
On October 23rd, 2019 at 10:00 CET, CEO Daniel Hasselberg and CFO Magnus Wiklander will present the interim report live on Twitch. The presentation will be held in English. Link to the Twitch feed here www.twitch.com/maginteractive. For more information and to read the full report please visit https://www.maginteractive.com/investors/investor-relations/reports/.
This is information that MAG Interactive AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out below, at 08:00 on October 23rd, 2019.