Revenue increased by 23% in Q2 and EBITDA improved compared to the same period previous year
Summary of the period December 2019 – February 2020:
Comment from the CEO in summary
“In total, the revenue in the quarter grew by 23% landing at SEK 50.5 million with an EBITDA of just over SEK 5 million. We continue to see our multiplayer games grow. Revenues from them in Q2 are 51% higher than the corresponding period last year, and these games now turn over more revenue than the entire business did a year ago.
We are in a good position as a company today. With Wordzee and New QuizDuel, the company has two new products that we expect to be able to scale with user acquisition and contribute to our profits over time, in addition to the stable portfolio that we continue to optimize. Word Domination is in the middle of its growth journey, with subscriptions now accounting for 20% of in-app purchases, and where we expect increased revenue. Looking ahead, we also have a pipeline of game concepts in various phases of development that can create new opportunities for the company”, says Daniel Hasselberg, CEO of MAG Interactive.
Summary of the period September 2019 – February 2020 (6 months):
Presentation & Report
On April 1st, 2020 at 10:00 CET, CEO Daniel Hasselberg and CFO Magnus Wiklander will present the interim report live on Twitch. The presentation will be held in English. Link to the Twitch feed here www.twitch.com/maginteractive. Daniel Hasselberg will also take questions on Twitter during the course of the day, write to @d_hasselberg or @maginteractive. For more information and to read the full report please visit https://www.maginteractive.com/investors/investor-relations/reports/.
This is information that MAG Interactive AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out below, at 08:00 on April 1st, 2020.